Launch Pad
>   Homepage
On the Road
>   Accomodation
>   Karaoke
Survial Guide
>   Talks
>   Articles
>   Templates
Needful Things
>   Tools
>   Websites
>   Videos
Resources
>   Imprint
  BOOKS
Game Design

Bob Bates

One of the best books on Game Design from one of the best writers: game industry veteran Bob Bates. A practical guide covering all creative aspects of game creation.
Patterns in Game Design

Staffan Bjork & Jussi Holopainen

Not easy to read and with a more academic approach this book tries to put elements of gameplay into a set of concepts to help with screening and analysing game ideas.
A Theory of Fun

Raph Koster

Already 10 Years old, but as valid today as it was at its first release. Game design veteran Raph Koster takes a close look at the concept of fun and its meaning for any game out there, from their prehistoric origins to modern board or video games.
The Art of Game Design: A Book of Lenses

Jesse Schell

This book helps readers to think through design decisions by using the so called lense-approach: View your game concept from many different perspectives.
COPYRIGHT © 2020 TIGER TEAM PRODUCTIONS     -     ALL RIGHTS RESERVED
Character Development and Storytelling for Games

Lee Sheldon

Written by a professional game AND movie writer this inspirational book takes you on a journey. It deals with all aspects of character and storytelling development techniques.